Description
Games in Training: Designing, Facilitating and Debriefing Learning Activities
Two days to make games a genuine learning tool serving your training objectives
- 2 days — 14 h
- In-person or virtual
- Intermediate
- Up to 6 participants
Games appeal to participants and reassure the trainer about the mood in the room. Yet they produce no learning at all if they are not tied to an objective and properly debriefed. Many game-based activities leave behind a pleasant memory and nothing more. Others fail because the rules are too complex or the time required was underestimated.
These 14 hours focus on designing and facilitating game-based activities in training. Participants learn to select mechanics suited to what they want people to learn, to write rules that are easy to understand, to calibrate duration and materials and, above all, to lead the debrief that turns a shared experience into learning that participants can put into words.
Learning objectives
- Identify the learning outcomes a game-based activity can genuinely support
- Select a game mechanic suited to the intended learning objective
- Write clear rules and calibrate the duration of an activity
- Facilitate a game-based activity while maintaining the learning framework
- Lead a debrief in which participants articulate what they have learned
What makes this programme different
Programme
1What Games Bring and Where They Fall Short
Beyond the atmosphere
- Effects of games on engagement and retention
- Learning content that lends itself poorly to a game format
- Possible resistance from certain audiences
- Positioning a game-based activity within a training agenda
2Game Mechanics and Learning Objectives
Connecting form to substance
- Main mechanics available for use in training
- Matching mechanics to types of learning
- The place of competition and cooperation
- Adapting an existing game to job-specific content
3Designing an Activity
Rules, materials and duration
- Writing short and unambiguous rules
- Calibrating duration and material requirements
- Roles assigned to participants and to the facilitator
- Planning variants according to group size
4Facilitating and Debriefing
From experience to learning
- Launching the activity and checking that the rules are understood
- The facilitator's stance while the activity unfolds
- Handling deviations from the rules and tensions during play
- Leading the debrief in successive stages through to transfer
Who is it for
Trainers, instructional designers and facilitators who wish to introduce game-based activities into their training sessions.
Prerequisites
Practical experience in delivering training.
Dates & locations
36 scheduled dates between November 2026 and December 2027. Seats are confirmed in the order enquiries are received.
November 2026
-
12 – 16 November 2026 5 days
Abu Dhabi In-person
-
26 – 30 November 2026 5 days
Dubai In-person
-
26 – 30 November 2026 5 days
Online Virtual classroom
December 2026
-
17 – 21 December 2026 5 days
Abu Dhabi In-person
-
31 December 2026 – 4 January 2027 5 days
Dubai In-person
-
31 December 2026 – 4 January 2027 5 days
Online Virtual classroom
January 2027
-
14 – 18 January 2027 5 days
Abu Dhabi In-person
-
28 January – 1 February 2027 5 days
Dubai In-person
-
28 January – 1 February 2027 5 days
Online Virtual classroom
February 2027
-
1 – 2 February 2027 2 days
Dubai In-person
-
1 – 2 February 2027 2 days
Online Virtual classroom
-
2 – 3 February 2027 2 days
Abu Dhabi In-person
March 2027
-
23 – 24 March 2027 2 days
Dubai In-person
-
23 – 24 March 2027 2 days
Online Virtual classroom
-
30 – 31 March 2027 2 days
Abu Dhabi In-person
April 2027
-
13 – 14 April 2027 2 days
Dubai In-person
-
13 – 14 April 2027 2 days
Online Virtual classroom
-
27 – 28 April 2027 2 days
Abu Dhabi In-person
May 2027
-
6 – 10 May 2027 5 days
Dubai In-person
-
6 – 10 May 2027 5 days
Online Virtual classroom
-
26 – 27 May 2027 2 days
Abu Dhabi In-person
June 2027
-
16 – 17 June 2027 2 days
Abu Dhabi In-person
-
30 June – 1 July 2027 2 days
Dubai In-person
-
30 June – 1 July 2027 2 days
Online Virtual classroom
September 2027
-
7 – 8 September 2027 2 days
Dubai In-person
-
7 – 8 September 2027 2 days
Online Virtual classroom
-
22 – 23 September 2027 2 days
Abu Dhabi In-person
October 2027
-
14 – 18 October 2027 5 days
Abu Dhabi In-person
-
28 October – 1 November 2027 5 days
Dubai In-person
-
28 October – 1 November 2027 5 days
Online Virtual classroom
November 2027
-
10 – 11 November 2027 2 days
Dubai In-person
-
10 – 11 November 2027 2 days
Online Virtual classroom
-
24 – 25 November 2027 2 days
Abu Dhabi In-person
December 2027
-
16 – 20 December 2027 5 days
Abu Dhabi In-person
-
30 December 2027 – 3 January 2028 5 days
Dubai In-person
-
30 December 2027 – 3 January 2028 5 days
Online Virtual classroom
None of these dates suit you? We open additional sessions on request, and any programme can be run privately for your team.
Practical details
- Before the programme
- Online positioning questionnaire. Your development objectives are shared with the trainer, who tailors the practical case studies to your context.
- Teaching methods
- Theoretical input, workshops and practical case studies. Digital course materials and method sheets provided.
- Assessment
- Multiple-choice tests and role-play exercises. Assessment of learning at the start and end of the programme, with immediate and 60-day follow-up evaluations.
- After the programme
- One year of access to the e-learning platform. Self-assessment of the skills acquired and a 30-day follow-up session with your trainer.
- How to register
- Registration online or on the basis of a quotation.
- Lead time
- 11 working days after confirmation of registration.
- Accessibility
- Accessible to people of determination. Contact our accessibility coordinator to design a suitable solution: contact@mpf-academy.ae
- Start dates
- Rolling intake: in addition to the scheduled sessions, this programme can start on request.

