Description
UX Design and Usability: Analysing User Behaviour, Designing and Testing Interfaces
Design interfaces based on real user behaviour rather than the project team's assumptions
- 2 days — 14 h
- In-person or virtual
- Foundation
- Up to 6 participants
Digital projects rarely fail on technical grounds: they fail because no one has observed how users actually work. Screens are signed off in committee, journeys grow longer, features pile up, and negative feedback only arrives after go-live, at the point where corrections cost the most.
These two days establish a complete method: gathering real user needs, mapping journeys, applying usability principles to screens, rapid prototyping and testing with users. Each participant works on an existing interface of their choice and leaves with deliverables that can be handed directly to their team.
Learning objectives
- Gather user needs through observation and interviews
- Formalise personas and journeys that the project team can use
- Apply usability principles to screens and forms
- Produce a functional prototype before any development phase
- Run a user test and make use of the observations collected
What makes this programme different
Programme
1Understanding Users
Starting from actual behaviour rather than assumptions
- Observation methods in the working environment
- Conducting user interviews and the biases to avoid
- Building personas from real data
- Identifying critical tasks and points of friction
2User Journeys and Information Architecture
Providing a clear structure
- Mapping the user journey and its breaking points
- Organising content and navigation logic
- Naming sections in the users' own vocabulary
- Prioritising features according to their practical value
3Interface Usability Principles
Making the screen immediately understandable
- Usability criteria applied to screens and forms
- Visual hierarchy and guiding the user
- Error handling and feedback messages
- Legibility and contrast in support of accessibility
- Consistency across the screens of a single product
4Prototyping and User Testing
Validating before building
- Moving from sketch to interactive prototype
- The level of finish expected at each project stage
- Protocol for a short user test
- Collecting observations and prioritising corrections
Who is it for
Digital project managers, web designers, graphic designers, product owners and digital communication officers.
Prerequisites
Involvement in the design or redesign of a website or application.
Dates & locations
36 scheduled dates between November 2026 and December 2027. Seats are confirmed in the order enquiries are received.
November 2026
-
11 – 12 November 2026 2 days
Abu Dhabi In-person
-
25 – 26 November 2026 2 days
Dubai In-person
-
25 – 26 November 2026 2 days
Online Virtual classroom
December 2026
-
16 – 17 December 2026 2 days
Abu Dhabi In-person
-
30 – 31 December 2026 2 days
Dubai In-person
-
30 – 31 December 2026 2 days
Online Virtual classroom
January 2027
-
13 – 14 January 2027 2 days
Abu Dhabi In-person
-
27 – 28 January 2027 2 days
Dubai In-person
-
27 – 28 January 2027 2 days
Online Virtual classroom
February 2027
-
1 – 2 February 2027 2 days
Abu Dhabi In-person
-
3 – 4 February 2027 2 days
Dubai In-person
-
3 – 4 February 2027 2 days
Online Virtual classroom
March 2027
-
17 – 18 March 2027 2 days
Abu Dhabi In-person
-
25 – 29 March 2027 5 days
Dubai In-person
-
25 – 29 March 2027 5 days
Online Virtual classroom
April 2027
-
1 – 5 April 2027 5 days
Abu Dhabi In-person
-
19 – 20 April 2027 2 days
Dubai In-person
-
19 – 20 April 2027 2 days
Online Virtual classroom
May 2027
-
5 – 6 May 2027 2 days
Dubai In-person
-
5 – 6 May 2027 2 days
Online Virtual classroom
-
25 – 26 May 2027 2 days
Abu Dhabi In-person
June 2027
-
15 – 16 June 2027 2 days
Abu Dhabi In-person
-
29 – 30 June 2027 2 days
Dubai In-person
-
29 – 30 June 2027 2 days
Online Virtual classroom
September 2027
-
9 – 13 September 2027 5 days
Abu Dhabi In-person
-
27 – 28 September 2027 2 days
Dubai In-person
-
27 – 28 September 2027 2 days
Online Virtual classroom
October 2027
-
13 – 14 October 2027 2 days
Abu Dhabi In-person
-
27 – 28 October 2027 2 days
Dubai In-person
-
27 – 28 October 2027 2 days
Online Virtual classroom
November 2027
-
1 – 2 November 2027 2 days
Abu Dhabi In-person
-
16 – 17 November 2027 2 days
Dubai In-person
-
16 – 17 November 2027 2 days
Online Virtual classroom
December 2027
-
15 – 16 December 2027 2 days
Abu Dhabi In-person
-
29 – 30 December 2027 2 days
Dubai In-person
-
29 – 30 December 2027 2 days
Online Virtual classroom
None of these dates suit you? We open additional sessions on request, and any programme can be run privately for your team.
Practical details
- Before the programme
- Online positioning questionnaire. Your development objectives are shared with the trainer, who tailors the practical case studies to your context.
- Teaching methods
- Theoretical input, workshops and practical case studies. Digital course materials and method sheets provided.
- Assessment
- Multiple-choice tests and role-play exercises. Assessment of learning at the start and end of the programme, with immediate and 60-day follow-up evaluations.
- After the programme
- One year of access to the e-learning platform. Self-assessment of the skills acquired and a 30-day follow-up session with your trainer.
- How to register
- Registration online or on the basis of a quotation.
- Lead time
- 11 working days after confirmation of registration.
- Accessibility
- Accessible to people of determination. Contact our accessibility coordinator to design a suitable solution: contact@mpf-academy.ae
- Start dates
- Rolling intake: in addition to the scheduled sessions, this programme can start on request.

