Description
Gamification in Training: Designing, Facilitating and Measuring a Game-Based Programme
Design game mechanics that serve a clear learning objective, not engagement for its own sake
- 2 days — 14 h
- In-person or virtual
- Foundation
- Up to 6 participants
Many game-based activities amount to little more than a quiz with points. Attention rises during the activity, then falls away without any consolidation of learning. Games cost design time and classroom time: they must therefore serve a precise learning objective and end with a debriefing that turns the lived experience into transferable learning.
Over 14 hours, this programme teaches participants how to design useful mechanics, produce them with reasonable means, facilitate them and then measure their effect. Participants leave with a gamified sequence ready to be tested on one of their own courses, together with an evaluation grid for the programme built during the session.
Learning objectives
- Distinguish between gamification, training games and educational escape games
- Link every game mechanic to an identified learning objective
- Design balanced rules, progression and feedback systems
- Produce the programme materials within controlled material and budget constraints
- Facilitate the sequence and lead a debriefing that consolidates learning
- Assess the effect of the programme on engagement and on skills acquisition
What makes this programme different
Programme
1What Gamification Changes
Games in the service of learning
- Gamification, training games, simulation and educational escape games
- Motivational drivers activated by game mechanics
- Demonstrated benefits and limitations of game-based approaches
- Learning situations where games add nothing
- Audience, duration and context constraints to take into account
2Designing the Mechanics
Rules that serve the objectives
- Translating a learning objective into a playable challenge
- Rules, winning conditions and difficulty levels
- Points, badges, leaderboards and reward systems
- Feedback loops and pace of progression
- Balancing and testing with a pilot audience
3Producing and Facilitating
From prototype to session
- Paper prototyping and rapid iteration
- Choosing between physical and digital materials
- Quiz and challenge tools accessible without technical skills
- The facilitator's role during play and time management
- Leading the debriefing and linking back to the target objectives
4Measuring and Sustaining
Checking that it actually works
- Engagement indicators observable during the session
- Assessment of learning before and after the game-based sequence
- Collecting feedback from participants and sponsors
- Design cost and conditions for reuse
- Maintaining materials and developing the programme over time
Who is it for
Trainers, instructional designers, learning and development managers and digital learning project officers wishing to introduce game mechanics into their programmes.
Prerequisites
No prerequisites
Dates & locations
36 scheduled dates between November 2026 and December 2027. Seats are confirmed in the order enquiries are received.
November 2026
-
5 – 9 November 2026 5 days
Dubai In-person
-
5 – 9 November 2026 5 days
Online Virtual classroom
-
19 – 23 November 2026 5 days
Abu Dhabi In-person
December 2026
-
10 – 14 December 2026 5 days
Dubai In-person
-
10 – 14 December 2026 5 days
Online Virtual classroom
-
24 – 28 December 2026 5 days
Abu Dhabi In-person
January 2027
-
7 – 11 January 2027 5 days
Dubai In-person
-
7 – 11 January 2027 5 days
Online Virtual classroom
-
21 – 25 January 2027 5 days
Abu Dhabi In-person
February 2027
-
1 – 2 February 2027 2 days
Dubai In-person
-
1 – 2 February 2027 2 days
Online Virtual classroom
-
2 – 3 February 2027 2 days
Abu Dhabi In-person
March 2027
-
18 – 22 March 2027 5 days
Abu Dhabi In-person
-
29 – 30 March 2027 2 days
Dubai In-person
-
29 – 30 March 2027 2 days
Online Virtual classroom
April 2027
-
7 – 8 April 2027 2 days
Abu Dhabi In-person
-
22 – 26 April 2027 5 days
Dubai In-person
-
22 – 26 April 2027 5 days
Online Virtual classroom
May 2027
-
6 – 10 May 2027 5 days
Dubai In-person
-
6 – 10 May 2027 5 days
Online Virtual classroom
-
26 – 27 May 2027 2 days
Abu Dhabi In-person
June 2027
-
9 – 10 June 2027 2 days
Dubai In-person
-
9 – 10 June 2027 2 days
Online Virtual classroom
-
23 – 24 June 2027 2 days
Abu Dhabi In-person
September 2027
-
13 – 14 September 2027 2 days
Abu Dhabi In-person
-
28 – 29 September 2027 2 days
Dubai In-person
-
28 – 29 September 2027 2 days
Online Virtual classroom
October 2027
-
7 – 11 October 2027 5 days
Dubai In-person
-
7 – 11 October 2027 5 days
Online Virtual classroom
-
21 – 25 October 2027 5 days
Abu Dhabi In-person
November 2027
-
4 – 8 November 2027 5 days
Abu Dhabi In-person
-
22 – 23 November 2027 2 days
Dubai In-person
-
22 – 23 November 2027 2 days
Online Virtual classroom
December 2027
-
9 – 13 December 2027 5 days
Dubai In-person
-
9 – 13 December 2027 5 days
Online Virtual classroom
-
23 – 27 December 2027 5 days
Abu Dhabi In-person
None of these dates suit you? We open additional sessions on request, and any programme can be run privately for your team.
Practical details
- Before the programme
- Online positioning questionnaire. Your development objectives are shared with the trainer, who tailors the practical case studies to your context.
- Teaching methods
- Theoretical input, workshops and practical case studies. Digital course materials and method sheets provided.
- Assessment
- Multiple-choice tests and role-play exercises. Assessment of learning at the start and end of the programme, with immediate and 60-day follow-up evaluations.
- After the programme
- One year of access to the e-learning platform. Self-assessment of the skills acquired and a 30-day follow-up session with your trainer.
- How to register
- Registration online or on the basis of a quotation.
- Lead time
- 11 working days after confirmation of registration.
- Accessibility
- Accessible to people of determination. Contact our accessibility coordinator to design a suitable solution: contact@mpf-academy.ae
- Start dates
- Rolling intake: in addition to the scheduled sessions, this programme can start on request.

